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-
- -- Friday Night Pool (Demo) --
- -- Playing Guide --
- -- © Jonathan Harris 1995 --
-
-
-
- Welcome!
-
- Thank you for purchasing this demo version of Friday Night Pool.
- Unfortunately, the strip option has been disabled and you can only play
- single games. However, EVERYTHING else has been left intact and there's
- still loads of fun to be had!
-
- Read on..
-
-
-
- Section 1: Game rules
-
- Section 2: Control methods
-
- Section 3: Useful features
-
- Section 4: Gameplay tactics
-
- Section 5: Credits
-
-
-
- Section 1: Game rules
- ~~~~~~~~~~~~~~~~~~~~~
-
- Defining the rules was rather like asking 100 people what their favorite
- computer game is; everyone has a different answer, and everyone thinks
- theirs is the ONLY right answer! And indeed they're right! Who wants to
- play to someone elses rules? Unfortunately, you'll have to play to my
- rules because there are so many variations of pub pool that a custom
- rules option would have been as long as my arm. However, I did try to
- pick out the most popular rules and dropped some of the more irritating
- ones. Hence:
-
-
- 8 ball pool (regular pub pool)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Set-up: 7 yellow balls, 7 red balls and a black arranged in a
- triangular formation.
-
- Objective: To pot all the colours of your ball group followed by the
- black.
-
- Winner: The player who pots the black legally having cleared the table
- of all his colours, or the player who wins by default.
-
-
- General rules:
-
- - If the black is potted on a break then that player wins.
-
- - Pocketting reds and yellows together on a break does not decide the
- players ball groups. This is formally known as the open table rule.
-
- - If a foul is committed by a player then a free shot is awarded to the
- opponent. Note that if the opponent then pots a legal ball, he keeps
- the free shot and can use it on his next go, and so on. No free shot
- is awarded if the opponent is on the black ball.
-
-
- Fouls and penalties:
-
- - Hitting the opponents ball group first.
- Penalty is a free shot to opponent.
-
- - Failing to hit a ball (miss).
- Penalty is a free shot to opponent.
-
- - Potting the cue ball or jumping the cue ball off the table.
- Penalty is a free shot to opponent with the cue ball replaced anywhere
- inside the D.
-
- - Hitting the black first when colours remain of that players ball group.
- Penalty is a free shot to opponent.
-
- - Potting the black when colours remain of that players ball group.
- Penalty is game lost to opponent.
-
- - Potting the black and cue ball together.
- Penalty is game lost to opponent.
-
-
- Custom pool
- ~~~~~~~~~~~
- Designed for a more speedy game of pool, with fewer balls and rules to
- contend with. A great sudden-death game!
-
- Set-up: 7 red balls and a black arranged in a diamond formation.
-
- Objective: To pot all the reds followed by the black.
-
- Winner: The player who pots the black legally having cleared the table
- of all the reds, or the player who wins by default.
-
-
- General rules:
-
- - If the black is potted on a break then that player wins.
-
- - If a foul is committed by a player then a free shot is awarded to the
- opponent. Note that if the opponent then pots a legal ball, he keeps
- the free shot and can use it on his next go, and so on. No free shot
- is awarded if the opponent is on the black ball.
-
-
- Fouls and penalties:
-
- - Failing to hit a ball (miss).
- Penalty is a free shot to opponent.
-
- - Potting the cue ball or jumping the cue ball off the table.
- Penalty is a free shot to opponent with the cue ball replaced anywhere
- inside the D.
-
- - Hitting the black first when reds remain on the table.
- Penalty is a free shot to opponent.
-
- - Potting the black when reds remain on the table.
- Penalty is game lost to opponent.
-
- - Potting the black and cue ball together.
- Penalty is game lost to opponent.
-
-
-
- Section 2: Control methods
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- F.N. Pool uses a combination of control methods. While on the surface
- this may appear confusing, there are some good reasons for this.
-
- - Mouse
-
- Used to select various game options and also to manipulate the balls
- in practice mode.
-
- - Keys
-
- The recommended control method for gameplay. Keys offer superior
- control over cue positioning and setting top/side spin. Many of the
- secondary features of F.N.Pool are activated via the keyboard.
-
- - Joystick
-
- Recommended for 2 player mode, allowing one player to use the keys
- and the other to use the joystick.
-
- The decision NOT to use the mouse for overall gameplay control came
- from the inherent difficulty in positioning the mouse with pixel perfect
- accuracy (especially with worn mice!). Also I believe it is more
- convenient to have separate controls for 2 player games.
-
- Note that the following cursor key and joystick movements affect the
- cue position in the following way:
-
- UP => Rotate cue clockwise 15 degrees
- DOWN => Rotate cue anti-clockwise 15 degrees
- LEFT => Rotate cue clockwise 1 degree
- RIGHT => Rotate cue anti-clockwise 1 degree
-
-
-
- Section 3: Useful features
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Here are some features you might find useful which are not mentioned
- in the game:
-
-
- F1 => Change cue line spacing.
-
- F2 => Toggle number of cue-pulls between 1 and 2.
-
- F3 => Toggle cue line on/off.
-
- F4 => Toggle cheering on/off
-
- F5 => Power shot (practice mode only).
-
- F6 => Re-rack balls (practice mode only).
-
-
- SPACE BAR => Plays a shot at medium power with no spin. Quite handy.
-
- ESCAPE => Hit when spin or power is activated to cancel the current shot
- settings. Hit again to quit the game (will prompt first).
-
- LEFT MOUSE BUTTON => On practice mode, move the pointer over a ball and
- hold down the left button to drag the ball across
- the table.
-
- RIGHT MOUSE BUTTON => Will remove the specified ball from the table
- (not possible on cue ball).
-
- LEFT + RIGHT BUTTON TOGETHER => Pops a new ball up onto the table.
-
- HELP => The computer will play the "best shot" from the current table
- set-up. Again, only available in practice mode.
-
-
-
- Section 4: Gameplay tactics
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- One of the inherent problems with an overhead pool game is that it's
- not actually the view you have when you play the real game! This makes
- two things rather difficult:
-
- a) Aligning the cue
-
- b) Determining the direction of side spin
-
- To help relieve (a) I have used the well established cue line feature,
- which allows the player to line up shots. The cue line can be changed
- by pressing F1 (see section 3) or turned off by pressing F3. The advised
- setting is the default of 8 pixel widths, but for shots which require
- more precise alignment this can be reduced, and for long shots played
- off cushions a higher setting may be better.
-
- To relieve (b) the cue will shift to the side of the ball as you change
- the side spin. I think is is ample guidance for players as any more help
- (in my opinion) would make it far too easy!
-
-
- Ball control
- ~~~~~~~~~~~~
- No we're not talking footie, but how to get the cue ball to stop where
- you want it. Positional play is essential if you want to become a real
- pool ace, and a number of tactics can be employed here:
-
-
- Top spin
- ___
- / + \ Used to "follow through" shots.
- / \ Useful for positional play and sending the cue ball long
- \ / distances.
- \___/
-
-
- Back spin
- ___
- / \ Used to screw the cue ball back after striking another ball.
- / \ Useful for pots where the target ball lies in the jaws of the
- \ / pocket or for straight pots (to avoid potting cue ball!).
- \_+_/ Also good for positional play and setting up snookers.
-
-
- Slight back spin
- ___
- / \ Used to stop the cue ball "in its tracks" after striking
- / \ another ball.
- \ + / Useful for positional play and setting up snookers.
- \___/
-
-
- Side spin
- ___
- / \ Used to alter the angle of rebound off a cushion or target ball.
- /+ +\ Useful primarily for getting out of snookers but is of some use
- \ / for advanced positional play.
- \___/
-
-
- Swerve (combination of top/back and side spin)
- ___
- /+ +\ Used to swerve the cue ball around a blocking ball.
- / \ Useful primarily for getting out of snookers. Great for
- \ / show-offs but be warned; it's a tough one to master!
- \+_+/ Maximum swerve is obtained using back spin.
-
-
- Additional notes:
-
- - The extent of these effects is reduced the longer the cue ball is in
- motion.
-
- - Spin or swerve is never passed onto other balls and the effect is
- removed if the cue ball hits a cushion.
-
-
- A few Jon tips
- ~~~~~~~~~~~~~~
- - Be weary of hitting balls too hard. They can (if hit hard enough)
- jump straight out of the pocket again!
-
- - Use back spin with care. If you use back spin and a lot of power, then
- don't be surprised if you send the cue ball flying off the table!
-
-
-
- Section 5: Credits
- ~~~~~~~~~~~~~~~~~~
-
- F.N.Pool was written on a 1 meg A500 using Lattice C, Deluxe Paint IV
- and AudioMaster II.
-
- Big HI to Michelle, Dan, Nick and year 2 Comp. Sci. at Aston university.
-
- And finally - here's my address if you wish to contact me
- (game suggestions, improvements, job offers (!) etc..)
-
- Jonathan Harris
- 2 Leigh Road
- Walsall
- West Mids WS4 2DS
- England
-
- Or alternatively, you can E-Mail me at harrisje@aston.ac.uk
-
-
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